#include "playerhuman.h"


PlayerHuman::PlayerHuman(GameView & gameView):
	Player(gameView)
{
}


PlayerHuman::~PlayerHuman(void)
{
}

void PlayerHuman::turn()
{
	int x;
	int y;
	cout << "Enter position x: " << endl;
	cin >> x;
	cout << "Enter position y:" << endl;
	cin >> y;
}